A world to grow in
Start with nothing in the village of Oakheart. Everything you become, you earn: one log, one ore, one level at a time.
23 skills
Woodcutting, Mining, Smithing, Fishing, Cooking, Magic, Prayer, Slayer, Farming, Agility, Thieving and more - each with its own path to level 99.
Quests
Cellar rats, goblin kings, lost ledgers and a forge gone cold for eleven years. The townsfolk always have something on their minds.
A living economy
Everything is made by players. Trade face to face, or buy and sell anything on the Ember Exchange.
The Wintermaw
Team up in the snow to keep an ancient cold asleep - chop, fletch and feed the braziers for supply crates.
The Wilderness
Past the Blightfort, anything goes: fight other players, and risk what you carry.
The far lands
Sail to the desert isle of the Sunreach, the burning slopes of Cinderpeak, and the Hollowdark, a nightmare isle under a violet sky where the Dreaming Maw waits.
Beyond Oakheart
Hunt wolves in the Brackenwood, break Red Wyn's bandit camp, climb to the troll-haunted Greyfang Highlands, and face the old king in the Barrows of Vhal Mor.
Hiscores
Every level you gain puts you on the board. See how you stack up against everyone else in the world.
Screenshots
From the alpha, as it plays today.






About the alpha
Vhalmor is early. It is playable from start to finish of what exists, and it is being worked on every week. By playing now you help shape it.
- Expect bugs. Please report them from inside the game: Settings → Report a bug.
- Your progress is kept: what you earn in the alpha carries over into the full release.
- Use a desktop browser (Chrome, Edge or Firefox) for now; phones are not supported yet.
- Be decent to each other. Cheating, botting and abuse get accounts banned (the rules).
- We store your username, a hashed password and your game progress, plus ordinary server logs. No email needed (privacy).
- See what changed each week on the updates page.